Rule 5. Definitions
Section 1. Positions
Neutral - neither wrestler has control.
Inbounds - contestants are considered to be inbounds if the supporting parts of either wrestler are inside the boundary lines (usually the knees, side of the
thighs, and buttocks). Wrestling continues as long as either contestant is inbounds.
Position of advantage - contestant is in control and maintaining restraining power over opponent. Control is the determining factor.
Neutral starting position - both contestants standing up, facing each other, one foot on the starting line, the other foot behind the foot on the line.
Defensive starting position - wrestler is at the center of the circle, stationary on hands and knees. Both knees are on the mat behind and parallel to the rear
starting line. Heels of both hands on the mat in front of the forward starting line. Elbows must not touch the mat.
Offensive starting position - wrestler is at the side of opponent with at least one knee on the mat on the near side of the opponent. The near side is the one
on which the offensive wrestler places the palm of the hand on or over the back of the elbow. The head is placed on or above the spinal column of the
opponent's back. The other arm is placed loosely around the defensive wrestler's body, perpendicular to the long axis of the body, with the palm placed loosely
over the defensive wrestler's navel. A knee or foot may be placed behind the defensive wrestler's feet. The offensive wrestler's legs or feet may not be in
contact with the defensive wrestler.
Check with your coach about the optional offensive starting position.
Do not take the offensive starting position until you are directed to do so by the referee. If you take the offensive starting position before the referee tells you to
do so, the defensive wrestler may not be ready. This will result in a technical violation, and ultimately will cost you penalty points in a match.
Section 2. Individual Scoring Maneuvers
Takedown - from a neutral position, you gain control over your opponent down on the mat while inbounds. 2 points for wrestler in control.
Escape - defensive wrestler gains a neutral position because opponent has lost control while either wrestler is inbounds. 1 point for wrestler who escaped.
Reversal - defensive wrestler comes from underneath and gains control of opponent, either on the mat or in a near-standing position, while either wrestler is
inbounds. 2 points for wrestler who accomplishes the reversal.
Near fall - criteria: when any part of both shoulders or both scapula of the defensive wrestler are held within four inches of the mat or less, or when one
shoulder or scapula of the defensive wrestler is touching the mat and the other shoulder or scapula is held at an angle of 45 degrees or less with the mat , or
when the defensive wrestler is held in a high bridge or on both elbows. Obviously, it is a near fall when the offensive wrestler has control of the opponent in a
pinning situation and near fall criteria are met for a period of two seconds. A 2 point near fall is scored if the near fall criteria are met for 2 seconds; a 3 point
near fall is scored if the near fall criteria are met for a period of 5 seconds.
Fall - when any part of both shoulders or both scapulae of either wrestler are in contact with the mat for at least 2 seconds. Also known as a pin. Individual
points are not awarded for a pin, but of course, you win the match regardless of point totals earned prior to the fall.
Technical fall - when a wrestler has earned a fifteen point advantage over the opponent.
Section 3. Match Results
Regular decision - winner's score exceeds loser's score by 1-7 points.
Major decision - winner's score exceeds loser's score by 8-14 points.
Technical fall - winner's score exceeds loser's score by at least 15 points.
Default - awarded when one competitor cannot complete the match.
Disqualification - when a competitor is removed from participation in accordance with penalty chart.
Forfeit - when you fail to appear for your match and your opponent is dressed and on the mat, ready to go.